Air Operations (Air Ops)空战规则 |
| Sustained-连续。持续运营是可以无限期长期持续作战。部队将执行一波次出击后,再重新装载维护,有利于飞机保持良好状态 |
Surge-波浪型,过度高频次出动后,飞机必须停飞很久一段时间,如果想保持在空巡逻状态,建议不要采取Surge这样的行动 |
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Fighter and ASW loadout-战斗机和反潜装备挂载 |
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Inherited,Fighter and ASW loadout |
Fuel State,Pre-Planned 预先计划的燃料状态说明:额外的燃料对于航母舰载机行动是有用的,航母正在移动,飞机可能需要留有一定量才能着陆(相对移动),也有用于观察盘旋再降落。 | Bingo Terminate mission and return to base with planned reserve fuel. The unit will remain on station for as long as possible leaving no extra fuel to get back 用尽。结束任务,带着计划好的备用燃料返回基地。该单位将保持滞空尽可能长的时间,回来时不会留下额外的燃料 |
Joker Terminate mission with 10% + Bingo fuel。残留。当用到10%的燃料时终止任务 |
Joker 20% 等 当用到20%等的燃料终止任务 |
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说明:燃料状态标准遵循上行“Fuel State,Pre-Planned”设置内容。 | Yes, units leave group and RTB as they reach fuel state 是的,谁油料到达状态就离队返回基地: 如果第一架飞机达到燃料状态,它将回到基地,而其他飞机继续保持滞空战位 |
Yes,when first unit in flight reches fuel state 是的,第一架到状态后,整个队都返回 |
Yes,when last unit in flight reached fuel state (WARNING Not reconmmended) 是的,当最后一个飞行单元达到燃料状态时(不推荐) |
No,units do not RTB when fuel state is reache 神风特工队,不推荐 |
Weapon State, Pre-Planned 武器弹药消耗计划说明:BVR(beyond visual range 超视距)、Stand-Off weapon (防区外武器)、 Winchester(弹药耗尽)。 | Use Loadout Setting。使用加载设置: 单位将遵循默认的加载。(推荐) |
Winchester : Mission-specific weapons have been expended, Disengage immediately 专用武器已用完,立刻撤离战场 |
Winchester:Mission-specific weapons have been expended.Allow targets of opportunity with air to air guns PREFERED 专用武器已用完,允许用空对空枪瞄准目标(首选)。空对地时与上一条相同。 |
Shotgun: All BVR or Stand-off weapons have been expended,Disengage immediately 所有超视距和防区外武器已用完,立刻撤离战场。该设定适合面对势均力敌或我方仅导弹射程占优的情况,当所有超视距导弹用完,可能仅剩下中近程空空弹回家,如果遭遇截击则后果不堪设想,因此这项属于风险较大选项。 |
Shotgun:All BVR or Stand-off weapons have been expended,Allow easy targets of opportunity with WVR or Strike weapons ,No air to air guns 所有超视距和防区外武器已用完,可以执行较容易的视距内或直接攻击行动(120%导弹射距内),但拒绝空空机炮战。对于我方俯冲战斗机效果较好。 |
Shotgun:All BVR or Stand-off weapons have been expended,Allow easy targets of opportunity with WVR or Strike weapons ,and air to air guns 所有超视距和防区外武器已用完,可以执行较容易的视距内或直接攻击行动,允许空空机炮战(通常要5海里以内)。 |
Shotgun:One engagement with BVR or Stand-off weapons,Disengage immediately 尝试使用超视距和防区外武器通过一次接触解决战斗,然后立刻脱离战场。该选项较为保守,可最大程度避免因在战场盘旋导致被新的敌人截击风险。 |
Shotgun: One engagement with BVR or Stand-Off weapons. Allow easy targets of opportunity with WVR or Strike weapons. No air-to-air guns 尝试使用超视距和防区外武器通过一次接触解决战斗,如果附近有容易攻击的目标或威胁,则在脱离之前用剩余的WVR或短程武器向他们射击。当目标在剩余的WVR或攻击武器最大射程的120%以内(且大于5海里)时,就被认为是 "菜鸡"的目标。换句话说,在达到Shotgun的武器状态后,战士不会花费太多精力去追击敌人,而是会尽快离开目标区域。 |
Shotgun: One engagement with BVR or Stand-Off weapons. Allow easy targets of opportunity with WVR or Strike weapon, and air-to-air guns 在上条基础上,允许用机炮攻击空中目标,A/G空对地时,则与上条相同 |
Shotgun: One engagement with both BVR and WVR or Stand-Off and Strike weapons. No air-to-air guns 用BVR和WVR或防区外攻击武器进行一次交战。当没有BVR或防区外武器时,仍恋战,还要用WVR武器继续交战 |
Shotgun: One engagement with both BVR and WVR or Stand-Off and Strike weapons. Allow easy targets of opportunity with air-to-air guns 在上条基础上,还要用机炮对空交战,对地情况与上面相同 |
Shotgun: One engagement with WVR or Strike weapons. Disengage immediately 用WVR或攻击武器进行一次交战,然后脱离接触。 |
Shotgun: One engagement with WVR or Strike weapons. Allow targets of opportunity with air-to-air guns 在上条基础上增加机炮 |
Shotgun: One engagement with guns 用机炮进行一次交战。只要附近有目标就继续战斗,然后脱离。 |
Shotgun: 25% of relevant weapons have been expended. Disengage immediately 在1/4的专用武器用完后脱离。 |
Shotgun: 25% of relevant weapons have been expended. Allow targets of opportunity, including air-to-air guns 同上,但如果附近有容易攻击的目标,那么也允许包括机炮在内的武器向这些目标射击。 |
Shotgun: 50% of relevant weapons have been expended. Disengage immediately 同理 |
Shotgun: 50% of relevant weapons have been expended. Allow targets of opportunity, including air-to-air guns 同理 |
Shotgun: 75% of relevant weapons have been expended. Disengage immediately 同理 |
Shotgun: 75% of relevant weapons have been expended. Allow targets of opportunity, including air-to-air guns 同理 |
说明:和燃料状态 RTB 一样,你将精确定义单位返回基地的时间。你可能希望单位在RTB之前留在一个编队内,或者自己回去。有时让单位在附近徘徊是个坏主意,特别是当高端的防空武器在附近的时候。 | Yes,aircraft leave flight and return to base(RTB) as they reach weapon state 谁达到状态,都可以随时离队回基地 |
Yes,RTB when the first aircraft in a flight leave flight reach weapon state 第一个飞机达到状态 飞机编队就回去 |
Yes,RTB when the last aircraft in a flight leave flight reach weapon state 最后一个达到状态 飞机编队再回去 |
No, aircraft do not RTB when weapon state is reached 不回去了 |
A/G Strafing (gun)是否用机炮扫射地面,只有少量对地攻击机具备启用条件 | Yes (except stand off loadouts) 是,单位将进行地面扫射(不是用防区外武器) |
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Jettison Ordnance 遭受攻击时,抛弃弹药(使飞机更易操控),逃走说明:越南战争期间,北越攻击美轰炸机的主要意图并非击落,而是驱离 | Yes 你的飞机会扔掉所有的弹药,然后试图逃走,当然就不能执行A/G(对地攻击)任务了 |
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BVR Engagement Logic 超视距导弹持续照射准则 | Follow Missile Straight-in。飞机将继续跟随导弹直奔敌人。这可以用来模拟一支理论僵化、训练不足或希望快速接近可视范围的部队。 |
Crank if Possible (默认)。倾斜到制导雷达的边缘,飞机就会 "转弯",减速。期望保持一定远的战斗距离 |
Crank and Drag if possible:飞机不仅会转弯,而且一旦导弹进入自导模式,不再需要飞机提供制导,飞机会远离目标。这象征着不惜一切代价保持远距离作战的原则和更强的作战技巧 |